New Archmage Path Abilities

High Necromancy
The total amount of Hit Dice of Undead you can control through animate dead, control undead, create undead, the Command Undead feat, or other spells and abilities is multiplied by 10.

Mythic Weirding
Treat your effective Witch Knight level as being 4 higher when determining how much Weirding energy you can channel at any given time. If this raises your effective Witch Knight level over 20, add 20 Weirding for each level over 20 you effectively possess.

Grand Necromancy
The total amount of Hit Dice of Undead you can control through animate dead, control undead, create undead, the Command Undead feat, or other spells and abilities is multiplied by 10. If you also possess High Necromancy, the total multiplier is 100; this is an exception to the normal rules on multiplying.

Tamed Arcana
When using Wild Arcana, you may substitute two spell slots of the appropriate spell level for the mythic power normally required. When doing so, you do not increase the caster level of the spell. You must possess the Wild Arcana ability to use Tamed Arcana.

Ur-Necromancy
The total amount of Hit Dice of Undead you can control through animate dead, control undead, create undead, the Command Undead feat, or other spells and abilities is multiplied by 10. If you also possess High Necromancy or Grand Necromancy, the total multiplier is 100; if you possess both High Necromancy and Grand Necromancy, the total multiplier is 1000; this is an exception to the normal rules on multiplying.