Dwarf

Physical Description
Dwarves are a relatively short and stout race of Manfolk with physical characteristics similar to Humans, one of their closest racial relatives. Dwarves exhibit a facial structure similar to Humans, but their features tend to be more block-like and possess better definition than in Humans, particularly with regards to the brow, jaw, and nose. Dwarves are covered with skin of varying degrees of coarseness, though males are generally rather hairy and often have rougher skin textures; Dwarven females generally have slightly less body hair and smoother skin. Dwarves have modest amounts of hair that grow from their head, much like other Manfolk and Elfkin races; Dwarven males generally wear their hair short, while Dwarven females often wear their hair longer. Dwarven males generally are capable of supporting rather impressive beards, but contrary to popular belief not all Dwarves have beards either due to genetics or culture (Dwarven women lack them entirely, and insinuating otherwise often stirs Dwarven men to fighting as matters of honor). Dwarven hair is usually of a dark coloration, with the most common color being black or dark brown, but it is not unheard of for red-haired Dwarves to exist; blonde Dwarves, however, are very rare and other colors are unnatural. Like other Manfolk, Dwarven hair loses color with age, with old Dwarves often sporting a head of silver or white hair.

Dwarves have a degree of sexual dimorphism comparable to Humans, though both males and females are typically of similarly stout and compact statures. Male Dwarves are, on average, slightly taller and notably heavier than female Dwarves.

Game Rules

 * +2 Constitution, -2 Charisma, +2 Wisdom: Dwarves are tough and perceptive, but rather gruff.
 * Slow and Steady (Ex): Dwarves have a base land speed of 20 feet, but their speed is not reduced by encumbrance or armor.
 * Darkvision (Ex): Dwarves have darkvision out to 60 feet. (Darkvision 60’ - 2 RP)
 * Combat Training (Ex): Dwarves have a +4 Dodge bonus to their Armor Class against creatures of the Giant subtype, and a +1 racial bonus on all attack rolls against creatures of the Elfkin and Giant subtypes. (Defensive Training, Lesser and Hatred - 2 RP)
 * Stability (Ex): Dwarves have a +4 racial bonus to their CMD against bull rushes and trip attacks when standing on the ground. (Stability - 1 RP)
 * Hardy (Ex): Dwarves have a +2 racial bonus on saves against poison, spells, and spell-like abilities. (Hardy - 3 RP)
 * Weapon Familiarity (Ex): Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. (Weapon Familiarity - 2 RP)
 * Stonecunning (Ex): Dwarves receive a +2 racial bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors.  They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. (Stonecunning - 1 RP)
 * Automatic Languages: Dwarven and one Trade Language
 * Bonus Languages: Any Trade Language, Giant, Gnome, Goblin, Orc, Terran