Moonblade

"Caution! The Moonblade class is incomplete at this time and subject to change!"

Summary
Trained in venerable Tilathian combat techniques, Moonblades, so named for the Elven Curve Blades and Katanas their original order favored, blend spiritual power and weapon mastery into a deadly whole. Unlike a Cleric, Paladin, or Warpriest, the Moonblade’s magic flows from ki instead of a deity, and they share much in common with Monks and Ninjas.

Game Rule Information
Abilities: Dexterity and Wisdom are the two most valuable scores for a typical Moonblade, as they allow them to avoid injury and make their techniques deadlier and more difficult to resist. Some Moonblade Schools of War are less elegant, favoring Strength and Constitution for brute force and taking inordinate punishment in return.

Alignment: Any, but predominantly lawful.

Hit Die: d10

Class Skills
Moonblade class skills (and key abilities for each) are Acrobatics (Dex), Climb (Str), Craft (any)(Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (nobility and royalty)(Int), Perception (Wis), Perform (any)(Dex), Stealth (Dex), and Swim (Str).

Skill Points per Level: 4+Int Modifier

Class Features
Weapon and Armor Proficiency: Moonblades are proficient with all simple weapons, and additional weapons based upon their School of War. Moonblades are not proficient with any armor or shields unless noted otherwise.

School of War: All Moonblades draw their abilities from specific Tilathian traditions colloquially called a School of War in the same sense as a Wizard’s School of Magic. A Moonblade’s School of War determines many of the abilities that they possess, and no two Schools of War have the exact same benefits.

For a list of Schools of War and their benefits, see Moonblade Schools of War below.

Stances (Ex): In combat, a Moonblade relies on various offensive and defensive stances to alter how they can respond to threats. While in a Stance, the Moonblade gains a particular bonus to certain attack rolls, saving throws, skill checks, or another type of check as indicated in each particular Stance as well as a corresponding penalty. Adopting or changing Stances is a swift action, and you can end one or more Stances as a free action.

Not all Moonblades know the same Stances. The Stances you know depend on your School of War. Stances from other Schools of War can be permanently acquired through the Esoteric Study feat or temporarily through the Flowing Student Moonblade Technique.

At 11th level, you can adopt or change two Stances at the same time as a move action, and you can change one or the other as a swift action. The bonuses and penalties from both Stances do not stack with each other if they affect the same attribute or statistic.

For a list of Stances, see Moonblade Stances below.

Moonblade Technique: At 1st level and every even-numbered level thereafter, the Moonblade learns a special combat technique. Unless noted otherwise, a Moonblade Technique can be used as part of a full-attack action or a single weapon attack, but no more than one Moonblade Technique or Master Technique can be used in any action. Passive Techniques and Augmenting Techniques do not count against this limit. The Moonblade can use these abilities with a ranged weapon or thrown weapon within 30 feet or its first range increment, whichever is greater.

Some Moonblade Techniques also grant a supernatural ability that can be activated with ki; using ki for these abilities is a standard action unless noted otherwise. If the Moonblade Technique allows a saving throw against its effects, its saving throw DC is 10 + 1/2 the Moonblade’s level + Ki Pool ability score modifier from the Moonblade’s School of War. Unless noted otherwise, a Moonblade Technique’s effects last until the user’s next turn.

For a list of Moonblade Techniques, see Moonblade Techniques below.

Ki Pool (Su): At 3rd level, a Moonblade gains a pool of ki points, supernatural energy they can use to accomplish amazing feats. The number of points in a Moonblade’s ki pool is equal to 1/2 their Moonblade level plus the ability score modifier listed in their School of War. As long as the Moonblade has at least 1 point in their ki pool, they gain a special benefit based on their current Stance or Stances.

By spending 1 point from their ki pool, a Moonblade can make one additional attack at their highest attack bonus, but can do so only when making a full attack. This bonus attack stacks with all bonus attacks gained from abilities such as Flurry of Blows, as well as those from haste and similar effects.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the Moonblade possesses levels in another class that grants points to a ki pool, Moonblade levels stack with levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The Moonblade can use ki points from this pool to power the abilities of every class they possess that grants a ki pool.

Master Techniques: At 11th level, the Moonblade can select a Master Technique in place of a Moonblade Technique. Unless noted otherwise, a Moonblade cannot select an individual Master Technique or Moonblade Technique more than once.

For a list of Master Techniques, see Master Techniques below.

Master Stroke: At 20th level, the Moonblade’s attacks with a Moonblade Technique or Master Technique are particularly dangerous and their spiritual powers are beyond compare. For Moonblade Techniques or Master Techniques that require a saving throw, targets must make two saving throws and take the worse result. If the effect does not require a saving throw when improving an attack, all numerical effects are doubled. For all other effects, the Moonblade can either reduce the ki cost of the ability by 1 (to a minimum of 0), or can treat the ability as though modified by one of the following feats: Empower Spell, Enlarge Spell, Extend Spell, or Widen Spell. The choice of how to modify the ability does not need to be the same each time it is used.

Crescent Moon’s Song
The Crescent Moon’s Song School of War focuses on graceful and fluid swordplay with an emphasis on precision.

Stances Gained: Moonblades of the Crescent Moon’s Song gain the Stance of the Lunar Breeze, Stance of the Raining Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Style (Ex): Moonblade of the Crescent Moon’s Song gain proficiency with all martial weapons that can inflict Slashing damage, plus all weapons that can be used with the Weapon Finesse feat that can inflict Slashing damage.

Moonblades of the Crescent Moon’s Song gain Weapon Finesse as a bonus feat, and add Sense Motive and Knowledge (arcana) to their list of class skills.

Lastly, Moonblades of the Crescent Moon’s Song add their Wisdom bonus (if any) to their AC and CMD. This bonus increases by 1 a for every four Moonblade levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the Moonblade is flat-footed. They lose these bonuses when immobilized or helpless, when wearing any armor, when carrying a shield, or when carrying a medium or heavy load.

Ki Ability: Moonblades of the Crescent Moon’s Song use Wisdom for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Crescent Moon’s Song has at least 1 ki remaining in their pool, the Moonblade gains a 10-foot enhancement bonus to their land speed as well as Evasion, as the Monk ability of the same name. The Moonblade loses this bonus if wearing armor or carrying a medium or heavy load.

Weapon Secret (Ex): At 3rd level, the Moonblade selects one type of weapon that can be used with Weapon Finesse and inflicts Slashing damage, such as kukris or Elven curve blades. Once this choice is made, it cannot be changed. Whenever the Moonblade makes a successful melee attack with the selected weapon, they add their Dexterity modifier instead of their Strength modifier to the damage roll. If any effect would prevent the Moonblade from adding their Strength modifier to the damage roll, they cannot add their Dexterity modifier.

First Koan (Su): At 5th level, the Moonblade applies the benefits of Weapon Secret to any qualifying weapons used by the Moonblade so long as at least one of the weapons held matches the Moonblade’s selected weapon. When using a weapon that is benefiting from Weapon Secret, the Moonblade can make a single attack with any one such weapon as a full-round action and compares the result to the AC of all creatures in a line. The Moonblade selects a creature within Close range (25 feet plus 5 feet per 2 levels) and draws a line from the Moonblade through that creature’s center out to the maximum distance allowed to determine who is struck. Each creature struck by the attack takes damage as though struck in melee by the weapon, but half the damage done is divine in nature and not subject to damage reduction.

Guarded Secret (Su): At 7th level, the Moonblade ignores the attack roll penalty for fighting defensively with any attack benefiting from their First Koan.

Second Koan (Su): At 9th level, the Moonblade can accept a -2 penalty on all melee attack rolls if using a single weapon to make an additional melee attack at their highest attack bonus as part of a full-attack action, or may reduce the attack roll penalties for fighting with multiple weapons by 1. In addition, the Moonblade can use their First Koan to strike creatures in a cone 5 feet long per 2 levels instead of affecting a line, and may make a second attack using First Koan at a -5 penalty if only using one weapon, or using the normal two-weapon fighting penalties for both attacks if using a second weapon to make the additional attack.

Ancient Secret (Ex): At 11th level, the Moonblade gains Improved Evasion, as the Monk ability of the same name. In addition, the Moonblade’s Evasion and Improved Evasion no longer require the Moonblade to have any ki remaining and become extraordinary abilities.

Master Stance: At 13th level, the Moonblade of the Crescent Moon’s Song gains the Master Stance improvement to Stance of the Lunar Breeze, Stance of the Raining Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Third Koan (Su): At 15th level, once per round when making a melee attack that benefits from First Koan, if the Moonblade misses a target because of concealment or failing to meet the target’s AC, they may immediately reroll the attack but must target another creature within reach and which is adjacent to the first target. In addition, the Moonblade may make a third attack when using First Koan to attack in either a line or cone, either at a -10 penalty if only using one weapon, or at a -5 penalty from the chosen weapon’s first attack with the normal two-weapon fighting penalties also applied to all attacks if using a second weapon to make the additional attack.

Primal Secret: At 17th level, the Moonblade gains spell resistance 11 + Moonblade level when fighting defensively.

Final Koan: At 19th level, the Moonblade can make a single attack with First Koan as a standard action that does not gain any of the additional attacks allowed by Second Koan or Third Koan. The Moonblade can still use First Koan as a full-round action, and if doing so may make an additional attack with each weapon used at their highest attack bonus.

Flower of Dawn
The Flower of Dawn School of War focuses on traditional monastic weapons and martial arts with an emphasis on ki use and magic. Many practitioners of the Flower of Dawn School of War disdain being called Moonblades and refer to themselves as Dawnpetals, although their ability options remain the same.

Stances Gained: Moonblades of the Flower of Dawn gain the Stance of the Blazing Sun, Stance of the Cherry Wind, Stance of the Lotus Bite, and Stance of the Sacred Lantern.

Style (Ex): Moonblades of the Flower of Dawn gain proficiency with all Monk weapons.

Moonblades of the Flower of Dawn gain Improved Unarmed Strike and Weapon Finesse as bonus feats and are treated as a Monk of their level for determining how much damage their unarmed strikes inflict, and add Heal and Knowledge (religion) to their list of class skills.

Lastly, Moonblades of the Flower of Dawn add their Wisdom bonus (if any) to their AC and CMD. This bonus increases by 1 for every four Moonblade levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the Moonblade is flat-footed. They lose these bonuses when immobilized or helpless, when wearing any armor, when carrying a shield, or when carrying a medium or heavy load.

Levels in Monk or other classes which also stack with Monk for determining unarmed damage bonuses stack with Moonblade for both calculations.

Ki Ability: Moonblades of the Flower of Dawn use Wisdom for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Flower of Dawn has at least 1 ki remaining in their pool, the Moonblade is treated as having the ability to cast divine spells as a Cleric of their level for the purposes of using scrolls, wands, staves, and other magic items, but does not actually have either a caster level or spell slots. The Moonblade must make Use Magic Device checks as normal for magic items if their ki pool is empty.

Weapon Secret (Ex): At 3rd level, whenever the Moonblade makes a successful melee attack with an unarmed strike, they add their Dexterity modifier instead of their Strength modifier to the damage roll. If any effect would prevent the Moonblade from adding their Strength modifier to the damage roll, they cannot add their Dexterity modifier. In addition, the Moonblade can make a Flurry of Blows as a Monk of their level.

First Koan (Su): At 5th level, the Moonblade potentially reduces the ki cost of the first Moonblade Technique used after a Flurry of Blows, to a minimum of zero. This Moonblade Technique’s ki cost is reduced by one if at least two attacks hit, and by another one ki if four or more attacks hit. Hits must cause at least one point of damage to count, and the reduced ki cost expires at the end of the Moonblade’s next turn.

Guarded Secret: At 7th level, the Moonblade chooses one Cleric spell of 1st, 2nd, 3rd, and 4th level when meditating to recover their ki. The Moonblade can cast these spells by paying an amount of ki equal to their spell level and has an effective caster level equal to their Moonblade level. Spells cast with Guarded Secret require all the normal spell components and can be interrupted or disrupted as a standard spell can be when cast. These spells use the Moonblade’s Ki Ability instead of Intelligence or Charisma for determining the spell’s effects and saving throw DC.

Second Koan: At 9th level, the Moonblade selects one Monk weapon that is usable with Weapon Finesse. The Moonblade applies Weapon Secret to this weapon as well as to unarmed strikes. In addition, the Moonblade gains the ability to draw simple spell diagrams and prayers onto a card or a scroll of roughly the same size. The Moonblade can use these cards as part of casting a spell to either reduce the ki cost by 1 or to apply the effects of one of the following metamagic feats: Extend Spell, Silent Spell, or Still Spell. The Moonblade can prepare any number of these scrolls and cards that they wish, but can only benefit from a maximum number of them in a given day equal to their Wisdom modifier and no more than once per spell.

Ancient Secret: At 11th level, the Moonblade chooses one arcane spell of 1st, 2nd, and 3rd level when meditating to recover their ki, in addition to the spells allowed by Guarded Secret. The Moonblade can cast these spells in the same manner as described under Guarded Secret, and these spells are subject to arcane spell failure but use the Moonblade’s Ki Ability instead of Intelligence or Charisma for determining the spell’s effects and saving throw DC.

Master Stance: At 13th level, the Moonblade of the Flower of Dawn gains the Master Stance improvement to Stance of the Blazing Sun, Stance of the Cherry Wind, Stance of the Lotus Bite, and Stance of the Sacred Lantern.

Third Koan (Su): At 15th level, the Moonblade can spend a large amount of ki and overload one of their spells as a full-round action to create a Morninglory Lotus, an ethereal weave of supernatural energy that pulsates with magic. When creating a Morninglory Lotus, pick one of the spells you can cast from Guarded Secret, Ancient Secret, or Primal Secret at 17th level and higher. You must pay an amount of ki equal to 6 plus the spell’s level, and you lose the ability to cast that spell for the rest of the day and cannot replace it with another option for 24 hours. Each round on the Moonblade’s turn, the Morninglory Lotus casts the selected spell on a valid target within range of the Morninglory Lotus and selected by the Moonblade. The Morninglory Lotus cannot move from where it was created, occupies a space the same size as the Moonblade, and is immune to damage but can be dispelled or destroyed by effects which destroy a wall of force. The Morninglory Lotus disappears after a number of rounds equal to half your level or when you create another Morninglory Lotus, whichever happens first.

Primal Secret: At 17th level, the Moonblade chooses one spell of 1st, 2nd, 3rd, 4th, and 5th level when meditating to recover their ki, in addition to the spells allowed by Guarded Secret and Ancient Secret. These spells can be from any spellcasting class. The Moonblade can cast these spells in the same manner as described under Guarded Secret and Ancient Secret (if applicable).

Final Koan: At 19th level, the Moonblade recovers one ki each time they perform a Flurry of Blows while their Morninglory Lotus is active.

Full Moon’s Light
The Full Moon’s Light School of War focuses on crushing enemies with an emphasis on combining agility with pure force. Many practitioners of the Full Moon’s Light School of War are amused when called Moonblades and refer to themselves as Moonhammers, although their ability options remain the same.

Stances Gained: Moonblades of the Full Moon’s Light gain the Stance of the Cherry Wind, Stance of the Dragon’s Dome, Stance of the Lunar Breeze, and Stance of the Sacred Lantern.

Style (Ex): Moonblades of the Full Moon’s Light gain proficiency with all weapons from the Flails, Hammers, and Polearms Fighter weapon groups.

Moonblades of the Full Moon’s Light gain Weapon Finesse as a bonus feat, and add Sense Motive and Knowledge (religion) to their list of class skills.

Ki Ability: Moonblades of the Full Moon’s Light use Charisma for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the [school] has at least 1 ki remaining in their pool, the Moonblade gains a

Weapon Secret (Ex): At 3rd level, the Moonblade

First Koan: At 5th level, the Moonblade

Guarded Secret: At 7th level, the Moonblade

Second Koan: At 9th level, the Moonblade

Ancient Secret: At 11th level, the Moonblade

Master Stance: At 13th level, the Moonblade of the Full Moon’s Light gains the Master Stance improvement to Stance of the Cherry Wind, Stance of the Dragon’s Dome, Stance of the Lunar Breeze, and Stance of the Sacred Lantern.

Third Koan: At 15th level, the Moonblade

Primal Secret: At 17th level, the Moonblade

Final Koan: At 19th level, the Moonblade

Hunt of the Falling Stars
Theme: ki ranger?

The Hunt of the Falling Stars School of War focuses on preparing for a single devastating attack between flurries of weaker attacks with an emphasis on relentless assault and trapping foes with no hope of escape.

Stances Gained: Moonblades of the Hunt of the Falling Stars gain the Stance of the Blazing Sun, Stance of the Lotus Bite, Stance of the Lunar Breeze, and Stance of the Raining Moon.

Style (Ex): Moonblades of the Hunt of the Falling Stars gain proficiency with all weapons from the Bows, Crossbows, Double, and Thrown Fighter weapon groups.

Moonblades of the Hunt of the Falling Stars gain Point-Blank Shot as a bonus feat, and add Disable Device and Knowledge (nature) to their list of class skills.

Ki Ability: Moonblades of the Hunt of the Falling Stars use Wisdom for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the [school] has at least 1 ki remaining in their pool, the Moonblade gains a

Weapon Secret (Ex): At 3rd level, the Moonblade

First Koan: At 5th level, the Moonblade

Guarded Secret: At 7th level, the Moonblade

Second Koan: At 9th level, the Moonblade

Ancient Secret: At 11th level, the Moonblade

Master Stance: At 13th level, the Moonblade of the Hunt of the Falling Stars gains the Master Stance improvement to Stance of the Blazing Sun, Stance of the Lotus Bite, Stance of the Lunar Breeze, and Stance of the Raining Moon.

Third Koan: At 15th level, the Moonblade

Primal Secret: At 17th level, the Moonblade

Final Koan: At 19th level, the Moonblade

Kami’s Oath
The Kami’s Oath School of War focuses on challenging and defeating enemies in one-on-one combat with an emphasis on decisive attacks and resolute defense. Many practitioners of the Kami’s Oath School of War are easily mistaken for Samurai due to the similarity of beliefs, equipment, and martial training, but these Moonblades rarely devote themselves to a single lord or order, instead focusing on honing their spiritual power and pursuing higher callings.

Stances Gained: Moonblades of the Kami’s Oath gain the Stance of the Cherry Wind, Stance of the Dragon’s Dome, Stance of the Pale Moon, and Stance of the Sacred Lantern.

Style (Ex): Moonblades of the Kami’s Oath gain proficiency with all weapons from the Heavy Blades, Light Blades, and Polearms Fighter weapon groups. Moonblades of the Kami’s Oath also gain proficiency with light armor.

Moonblades of the Kami’s Oath gain Weapon Focus as a bonus feat, and add Intimidate and Knowledge (religion) to their list of class skills.

Ki Ability: Moonblades of the Kami’s Oath use Wisdom for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Kami’s Oath has at least 1 ki remaining in their pool, the Moonblade gains a 10-foot enhancement bonus to their land speed.

Weapon Secret (Ex): At 3rd level, the Moonblade declares one weapon as their Oathbound Weapon, drawing a nebulous Kami spirit to reside within it. The Moonblade can enchant their Oathbound Weapons as though they possessed the Craft Magic Arms and Armor feat and a caster level equal to their level, and may substitute a Knowledge (religion) check for Spellcraft. The Kami spirit can alter the physical composition of the weapon with their presence as well, and the Moonblade can change the weapon to a different special material by providing a quantity of the material of equal value to purchasing a weapon of that material and engaging in a day-long ritual.

First Koan: At 5th level, the Moonblade can declare one of the following Oaths as a full-round action while holding their Oathbound Weapon: to defeat an enemy; to avenge a wrong; to protect a person, place, or object (other than the Moonblade or their possessions); or to destroy a place or object. An Oath is not to be declared lightly, and failing to pursue it for more than 24 hours causes the Oathbound Weapon to behave as a cursed weapon with its enhancement bonus acting as a penalty until again making progress towards fulfilling the oath, and the Moonblade has a 50% chance to draw the Oathbound Weapon instead of another weapon or object while so cursed. The Moonblade can commune with their weapon in a ritual that takes 10 minutes to mollify it by making a successful Diplomacy check (DC 10 + level + weapon enhancement bonus + number of days previously delayed). If the Moonblade blatantly breaks their oath, swears a trivial or self-serving oath, the Moonblade swears another oath before fulfilling the current one, or it becomes impossible to fulfill an oath due to the Moonblade’s actions, the Moonblade’s Oathbound Weapon becomes permanently cursed in this manner until the Moonblade seeks an atonement spell.

While pursuing the oath, the Oathbound Weapon gains one of the following bonuses, depending on the type of oath sworn:


 * To Defeat an Enemy: The Oathbound Weapon inflicts an additional 2d6 damage against the declared enemy, an additional 1d6 damage against their allies within line of sight of the foe, and has a -2 penalty to attack and damage against all other creatures not associated with the foe.
 * To Avenge a Wrong: The Oathbound Weapon grants a Sacred bonus equal to its Enhancement bonus on saving throws and skill checks to find or discover the perpetrator of the wrong, to pursue them, to thwart further wrongs of that type, and to reverse the wrong.  The Oathbound weapon instead inflicts this as a Profane penalty on all other saving throws and checks when a known opportunity within the Moonblade’s capabilities and moral allowances exists for vengeance and the Moonblade fails to pursue it.
 * To Protect a Person, Place, or Object: The Oathbound Weapon grants a Sacred bonus equal to its Enhancement bonus on all skill and combat maneuver checks made to safeguard the sworn charge.  If the sworn charge is within reach, the Oathbound weapon grants this bonus to the sworn charge’s AC and saving throws and penalizes the Moonblade’s AC and saving throws by the same amount.
 * To Destroy a Place or Object: The Oathbound Weapon grants a Sacred bonus equal to its Enhancement bonus on saving throws and skill checks to find or discover the sworn target, to pursue them, and to overcome any protections or defenses guarding the sworn target.  The Oathbound Weapon instead inflicts this as a Profane penalty on all other saving throws and checks when a known opportunity within the Moonblade’s capabilities and moral allowances exists for destroying the target and the Moonblade fails to pursue it.

Guarded Secret: At 7th level, the Moonblade gains proficiency with medium armor and the Kami spirit in the Oathbound Weapon binds itself tighter to the weapon, granting the weapon intelligence and an alignment matching the Moonblade. The Oathbound Weapon can obtain ability score improvements, senses, and forms of communication but not item powers or a special purpose and its associated dedicated powers until later levels. The Moonblade may improve the item’s abilities at half the listed marked price modifier, as though crafting the item, and does not need to pay the initial 500 gp to add intelligence to the item. The item does not enter an Ego conflict with the Moonblade unless the Moonblade has sworn an Oath and is not prioritizing its fulfillment.

Second Koan: At 9th level, the Moonblade can swear a Greater Oath when using First Koan. A Greater Oath has the same effects, requirements, and limitations as an Oath, but while in the process of fulfilling the Greater Oath the Moonblade possesses resistance to Acid, Electricity, and Fire damage equal to half their level. Delaying fulfillment of a Greater Oath and failing to mollify the Oathbound Weapon penalizes the Moonblade as with a geas/quest effect. Any violation that would break a First Koan Oath also violates a Greater Oath and has the same effects, plus the Moonblade is afflicted with a curse (as bestow curse) that cannot be removed prior to receiving an atonement spell.

Ancient Secret: At 11th level, the Moonblade gains proficiency with heavy armor and the Kami spirit within the Oathbound Weapon nears its full potential. The Oathbound Weapon can now obtain item powers but not a special purpose or dedicated powers until later levels. The Moonblade may improve the item’s abilities at half the listed marked price modifier, as though crafting the item, and does not need to pay the initial 500 gp to add intelligence to the item. The item does not enter an Ego conflict with the Moonblade unless the Moonblade has sworn an Oath and is not prioritizing its fulfillment.

Master Stance: At 13th level, the Moonblade of the Kami’s Oath gains the Master Stance improvement to Stance of the Cherry Wind, Stance of the Dragon’s Dome, Stance of the Pale Moon, and Stance of the Sacred Lantern.

Third Koan: At 15th level, the Moonblade can swear a Sworn Oath when using Second Koan. A Sworn Oath has the same effects, requirements, and limitations as a Greater Oath, but while in the process of fulfilling the Sworn Oath the Moonblade is immune to mind-affecting effects and petrification. Delaying fulfillment of a Sworn Oath and failing to mollify the Oathbound Weapon penalizes the Moonblade as with a geas/quest effect and one of the effects of bestow curse per day; multiple days of delay results in multiple curse effects. Any violation that would break a First Koan Oath also violates a Sworn Oath and has the same effects as violating both an Oath and Greater Oath, plus the Moonblade is afflicted with a geas/quest effect that cannot be removed or alleviated prior to receiving an atonement spell.

Primal Secret: At 17th level, the Moonblade’s Oathbound Weapon reaches its full power. The Oathbound Weapon gains a purpose based on its history with the Moonblade and can now obtain dedicated powers. The Moonblade may improve the item’s abilities at half the listed marked price modifier, as though crafting the item, and does not need to pay the initial 500 gp to add intelligence to the item. The item does not enter an Ego conflict with the Moonblade unless the Moonblade has sworn an Oath and is not prioritizing its fulfillment or is acting against the item’s special purpose.

Final Koan: At 19th level, the Moonblade can swear a Sacred Oath when using Third Koan. A Sacred Oath has the same effects, requirements, and limitations as a Sworn Oath, but while in the process of fulfilling the Sacred Oath is immune to bleed and polymorph effects, does not need to eat, drink, or breathe, and is treated in all ways as an Outsider with the Native and Kami subtypes for the purposes of spells and effects but does not gain any further abilities than those listed here. Delaying fulfillment of a Sacred Oath and failing to mollify the Oathbound Weapon penalizes the Moonblade as noted for a Sworn Oath as well as a continuous symbol of vulnerability that persists until resuming progress towards fulfilling the oath.

Any violation that would break a First Koan Oath also violates a Sacred Oath, but the penalty is far more severe. A dereliction of faith and duty as extreme as this from such a close and treasured ally shatters the Kami spirit’s sense of honor, and the Kami’s rage is such that it effectively slays the Moonblade and possesses their body, transforming into an Oni appropriate for the transgression and nature of the Moonblade. The new Oni usually is hostile to those around it, and so long as it lives the Moonblade cannot be restored to life, and even after slaying it the Moonblade requires a true resurrection or reincarnate spell followed immediately by an atonement spell to return from death. Even then, the Moonblade is stripped of all their Kami’s Oath School of War abilities except for Style, Stances, Ki Passive, and Ki Ability.

Majesty of Dusk
The Majesty of Dusk School of War focuses on confounding and thwarting enemies with an emphasis on evasion, emulating the duality of dusk as the change from brilliant day to ebon night as they turn offense to defense and defense to offense. Many practitioners of the Majesty of Dusk School of War disdain being called Moonblades and refer to themselves as Duskguards, although their ability options remain the same.

Stances Gained: Moonblades of the Majesty of Dusk gain the Stance of the Blazing Sun, Stance of the Pale Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Style (Ex): Moonblades of the Majesty of Dusk gain proficiency with all weapons from the Axes, Double, and Spears Fighter weapon groups.

Moonblades of the Majesty of Dusk gain Combat Expertise as a bonus feat and are treated as having 13 Intelligence for the purposes of qualifying for other feats which also require Combat Expertise, and add Bluff and Knowledge (religion) to their list of class skills.

Lastly, Moonblades of the Majesty of Dusk add their Wisdom bonus (if any) to their AC and CMD. This bonus increases by 1 for every four Moonblade levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the Moonblade is flat-footed. They lose these bonuses when immobilized or helpless, when wearing any armor, when carrying a shield, or when carrying a medium or heavy load.

Ki Ability: Moonblades of the Majesty of Dusk use Wisdom for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Majesty of Dusk has at least 1 ki remaining in their pool, the Moonblade cannot be flanked while fighting defensively or using the Total Defense action.

Weapon Secret (Ex): At 3rd level, the Moonblade gains an additional +2 Dodge bonus to AC when fighting defensively, using Combat Expertise, or using the Total Defense action. The Moonblade only gains this bonus once per round if they are both fighting defensively and using Combat Expertise.

First Koan (Ex): At 5th level, when the Moonblade strikes enemies with melee attacks while using Combat Expertise or fighting defensively to suffer a -2 penalty on attack rolls until the beginning of the Moonblade’s next turn. The Moonblade does not need to actually cause damage to inflict this penalty, only to successfully strike the enemy.

Guarded Secret (Ex): At 7th level, the Moonblade gains an additional +2 Dodge bonus to AC and saving throws against enemies penalized by First Koan.

Second Koan (Ex): At 9th level, the Moonblade also grants allies their saving throw bonus from Guarded Secret.

Ancient Secret (Ex): At 11th level, while using Combat Expertise or fighting defensively, attacks have a 20% miss chance against the Moonblade. This is not a concealment effect, but rather a reflection of the Moonblade’s agility and defensive prowess, and is not negated by effects such as faerie fire or true seeing.

Master Stance: At 13th level, the Moonblade of the Majesty of Dusk gains the Master Stance improvement to Stance of the Blazing Sun, Stance of the Pale Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Third Koan (Su): At 15th level, the Moonblade’s First Koan, Guarded Secret, and Second Koan also affect other enemies adjacent to the target, although the bonuses and penalties are halved.

Primal Secret (Ex): At 17th level, while using Combat Expertise or fighting defensively, attacks have a 50% miss chance against the Moonblade instead of the 20% provided by Ancient Secret. This is not a concealment effect, but rather a reflection of the Moonblade’s agility and defensive prowess, and is not negated by effects such as faerie fire or true seeing.

Final Koan (Su): At 19th level, the effect of the Moonblade’s Third Koan is no longer halved for enemies adjacent to the struck target.

New Moon’s Promise
The New Moon’s Promise School of War focuses on striking hard and fast before fading back into the night with an emphasis on underhanded tricks, guile, and concealment.

Stances Gained: Moonblades of the New Moon’s Promise gain the Stance of the Cherry Wind, Stance of the Lotus Bite, Stance of the Lunar Breeze, and Stance of the Raining Moon.

Style (Ex): Moonblades of the New Moon’s Promise gain proficiency with all weapons from the Light Blades, Close, and Crossbows Fighter weapon groups.

Moonblades of the New Moon’s Promise gain Weapon Finesse as a bonus feat, and add Bluff and Knowledge (nature) to their list of class skills.

Ki Ability: Moonblades of the New Moon’s Promise use Charisma for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the New Moon’s Promise has at least 1 ki remaining in their pool, the Moonblade suffers no penalty to Stealth for moving at their full speed.

Weapon Secret (Ex): At 3rd level, the Moonblade can select any one type of weapon that can be used with Weapon Finesse (such as Rapiers or Daggers). Once this choice is made, it cannot be changed. Whenever they make a successful melee attack with the selected weapon, the Moonblade adds their Dexterity modifier instead of their Strength modifier to the damage roll. If any effect would prevent the Moonblade from adding their Strength modifier to the damage roll, they do not add their Dexterity modifier. The Moonblade can select a second weapon at 11th level and a third at 19th level.

First Koan (Ex): At 5th level, the Moonblade gains Sneak Attack (as the Ninja ability of the same name) as a Ninja four levels lower than themselves. Bonus damage from First Koan can be improved by the same effects, feats, and abilities as Sneak Attack and is subject to the same restrictions.

Guarded Secret (Su): At 7th level, the Moonblade gains darkvision out to 60 feet, or increases their existing darkvision by 60 feet. In addition, the Moonblade can attempt a Stealth check opposed by the attacker’s Perception check when an attack against them misses due to concealment. If successful, the Moonblade can, as an immediate action, move up to their speed and the Moonblade is invisible for the duration of this move. If the Moonblade reaches cover or another source of concealment, they remain hidden as normal for the Stealth skill when the invisibility wears off.

Second Koan (Ex): At 9th level, the Moonblade can perform a single Dirty Trick combat maneuver as part of a full-attack action in place of one melee attack made.

Ancient Secret (Su): At 11th level, the Moonblade recovers one Lotus Ki when exposed to a dose of poison, but cannot exceed their normal daily maximum amount of Lotus Ki. The Moonblade can only recover one Lotus Ki per dose of poison no matter how many Fortitude saves are involved or whether or not the poison affects the Moonblade.

Master Stance: At 13th level, the Moonblade of the New Moon’s Promise gains the Master Stance improvement to Stance of the Cherry Wind, Stance of the Lotus Bite, Stance of the Lunar Breeze, and Stance of the Raining Moon.

Third Koan (Su): At 15th level, the Moonblade adds half their number of Sneak Attack dice to the saving throw DC of poisons they use. If the creature struck was unaware of the Moonblade and not previously in combat with the Moonblade prior to their attack, there is a 10% chance per Sneak Attack dice rolled that the poison dose is not expended in the attack.

Primal Secret (Su): At 17th level, if the Moonblade remains hidden after using Guarded Secret, they benefit from a greater invisibility effect until the end of their next turn.

Final Koan (Su): At 19th level, the Moonblade recovers one Lotus Ki each time a poison they both created and afflicted upon a target causes ability damage, but cannot exceed their normal daily maximum amount of Lotus Ki.

Quills of the Sacred Winds
The Quills of the Sacred Winds School of War focuses on unleashing a storm of arrows and needling strikes with an emphasis on motion and overwhelming defenses with the sheer volume and rapidity of attacks made against them. Many practitioners of the Quills of the Sacred Winds School of War disdain being called Moonblades and refer to themselves as Wind Dancers, although their ability options remain the same.

Stances Gained: Moonblades of the Quills of the Sacred Winds gain the Stance of the Cherry Wind, Stance of the Lunar Breeze, Stance of the Raining Moon, and Stance of the Silver Ocean.

Style (Ex): Moonblades of the Quills of the Sacred Winds gain proficiency with all weapons from the Bows, Light Blades, and Spears Fighter weapon groups. Moonblades of the Quills of the Sacred Winds also gain proficiency with weapons from the Close weapon group that inflict Piercing damage.

Moonblades of the Quills of the Sacred Winds gain Point-Blank Shot as a bonus feat, and add Fly and Knowledge (religion) to their list of class skills.

Ki Ability: Moonblades of the Quills of the Sacred Winds use Charisma for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Quills of the Sacred Winds has at least 1 ki remaining in their pool, the Moonblade gains a 10-foot enhancement bonus to their land speed as well as Evasion, as the Monk ability of the same name. The Moonblade loses this bonus if wearing armor or carrying a medium or heavy load.

Weapon Secret (Ex): At 3rd level, the Moonblade gains Rapid Shot as a bonus feat, and when wielding a weapon from the Light Blades or Spears Fighter weapon group or a Piercing weapon from the Close Fighter weapon group the Moonblade can treat it as a ranged weapon for the purposes of using Rapid Shot; this does not actually change the weapon into being used as a ranged weapon and does not provoke attacks of opportunity for attacking or incur any other penalties applied to ranged weapons. If using multiple melee weapons, only the main-hand weapon benefits from Weapon Secret.

First Koan (Su): At 5th level, the Moonblade’s additional attacks with Rapid Shot become Sacred Wind Quills. Half of the damage from a Sacred Wind Quill is divine in nature and not subject to damage reduction. Sacred Wind Quill arrows are a manifestation of solid ki and concentrated wind energy and do not consume ammunition to fire.

Guarded Secret (Su): At 7th level, the Moonblade is protected by one or more Sacred Winds. Ranged weapon attacks against the Moonblade have a 20% miss chance; this is not a concealment effect, but rather the result of winds deflecting projectiles. This effect does not protect the Moonblade from spells that require a ranged touch attack or from unusually large projectiles such as those fired from a siege weapon, and does not function in airless environments.

Second Koan (Su): At 9th level, the Moonblade can make a second additional attack when using Rapid Shot. This second additional attack is made at a -5 penalty from the first (for a total of -7 for typical Rapid Shot use). In addition, the Moonblade halves the attack roll penalties for wind and other weather effects on normal ranged weapons (but not siege weapons). The Moonblade can make ranged attacks in a Windstorm at a -4 penalty; this is not further reduced by Second Koan.

Ancient Secret (Su): At 11th level, the miss chance of ranged weapon attacks made against the Moonblade from Guarded Secret increases to 50%. In addition, the Moonblade is protected from gasses and suffocation as though wearing a necklace of adaptation.

Master Stance: At 13th level, the Moonblade of the Quills of the Sacred Winds gains the Master Stance improvement to Stance of the Cherry Wind, Stance of the Lunar Breeze, Stance of the Raining Moon, and Stance of the Silver Ocean.

Third Koan (Su): At 15th level, the Moonblade can make a third additional attack when using Rapid Shot. This third additional attack is made at a -10 penalty from the first (for a total of -12 for typical Rapid Shot use). In addition, the Moonblade ignores the attack roll penalties for wind and other weather effects on normal ranged weapons (but not siege weapons) in any wind strength less than a Hurricane. The Moonblade can make ranged attacks in a Hurricane at a -2 penalty and in a Tornado at a -4 penalty; this is not further reduced by Second Koan or Third Koan.

Primal Secret (Su): At 17th level, the Moonblade gains a fly speed equal to their land speed. As this is a supernatural form of flight, paralyzing or entangling the Moonblade does not cause them to fall but an anti-magic field does.

Final Koan (Su): At 19th level, the Moonblade can make a fourth additional attack when using Rapid Shot. This fourth additional attack is made at a -15 penalty from the first (for a total of -17 for typical Rapid Shot use). In addition, the Moonblade ignores the attack roll penalties for wind and other weather effects on normal ranged weapons (but not siege weapons) in any wind strength less than a Tornado. The Moonblade can make ranged attacks in a Tornado at a -2 penalty; this is not further reduced by Second Koan, Third Koan, or Final Koan.

Rage of the Sleeping Dragon
The Rage of the Sleeping Dragon School of War focuses on furious strength and ki-empowered endurance worthy of a dragon. Many practitioners of the Rage of the Sleeping Dragon School of War disdain being called Moonblades and refer to themselves as Stonescales, although their ability options remain the same.

Stances Gained: Moonblades of the Rage of the Sleeping Dragon gain the Stance of the Dragon’s Dome, Stance of the Lotus Bite, Stance of the Pale Moon, and Stance of the Sacred Lantern.

Style (Ex): Moonblades of the Rage of the Sleeping Dragon gain proficiency with all weapons from the Axes, Flails, and Polearms Fighter weapon groups. Moonblades of the Rage of the Sleeping Dragon also gain proficiency with light armor.

Moonblades of the Rage of the Sleeping Dragon gain Toughness as a bonus feat, and add Intimidate and Knowledge (arcana) to their list of class skills.

Lastly, Moonblades of the Rage of the Sleeping Dragon can Rage as a Barbarian of their level. Levels in classes which grant Rage or equivalent abilities stack with Moonblade for determining how many uses of Rage the Moonblade possesses. The Moonblade does not gain any other improvements to Rage except as noted below.

Ki Ability: Moonblades of the Rage of the Sleeping Dragon use Constitution for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Rage of the Sleeping Dragon has at least 1 ki remaining in their pool, the Moonblade is treated as one size category larger for determining whether terrain or spell effects impede the Moonblade’s movement.

Weapon Secret (Ex): At 3rd level, the Moonblade of the Rage of the Sleeping Dragon can perform a Quaking Roar as a full-round action while raging and holding a weapon with both hands (it does not need to be a two-handed weapon, only held and used with two hands, such as using two hands to use a Battleaxe or Morningstar). The Moonblade makes a single combat maneuver check, applying bonuses for the Trip maneuver, and compares the result against the CMD of all targets in a cone 5 feet in length. Creatures who are tripped fall prone and must make a Will save against the Moonblade’s Technique DC or become shaken for 1 minute.

First Koan: At 5th level, the Moonblade causes creatures left shaken by their Weapon Secret to also suffer 2d4 Sonic damage. This damage increases by 1d4 at 8th level and every 4 levels thereafter.

Guarded Secret: At 7th level, the Moonblade gains proficiency with medium armors. The Moonblade’s speed is not reduced by wearing medium armor but only while raging.

Second Koan: At 9th level, the Moonblade gains a +2 bonus to confirm critical threats and perform Trip maneuvers while raging.

Ancient Secret: At 11th level, the Moonblade gains proficiency with heavy armors. In addition, heavy armor does not interfere with any Rage Powers possessed by the Moonblade. The Moonblade’s speed is not reduced by wearing heavy armor but only while raging.

Master Stance: At 13th level, the Moonblade of the Rage of the Sleeping Dragon gains the Master Stance improvement to Stance of the Dragon’s Dome, Stance of the Lotus Bite, Stance of the Pale Moon, and Stance of the Sacred Lantern.

Third Koan: At 15th level, the Moonblade gains the Greater Rage ability of a Barbarian.

Primal Secret: At 17th level, the Moonblade recovers one use of Rage when struck by a critical hit and becomes immune to being stunned or paralyzed while raging''. '' If the bonus damage of the critical hit is negated, the Moonblade still recovers a use of Rage; the Moonblade does not need to be raging to recover uses of Rage from Primal Secret.

Final Koan: At 19th level, the Moonblade gains the Tireless Rage ability of a Barbarian and gains an additional +2 bonus to confirm critical threats while raging.

Wrath of the Midday Sun
The Wrath of the Midday Sun School of War focuses on powerful and commanding strikes with an emphasis on controlling the battlefield and taking the battle to the enemy. Many practitioners of the Wrath of the Midday Sun School of War disdain being called Moonblades and refer to themselves as Sunguards, although their ability options remain the same.

Stances Gained: Moonblades of the Wrath of the Midday Sun gain the Stance of the Blazing Sun, Stance of the Pale Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Style (Ex): Moonblades of the Wrath of the Midday Sun gain proficiency with all weapons from the Axes, Flails, and Hammers Fighter weapon groups. Moonblades of the Wrath of the Midday Sun also gain proficiency with light armor and shields (but not tower shields).

Moonblades of the Wrath of the Midday Sun gain Power Attack as a bonus feat, and add Intimidate and Knowledge (religion) to their list of class skills.

Ki Ability: Moonblades of the Wrath of the Midday Sun use Charisma for determining the size of their ki pool and to determine the saving throw DC of Moonblade Techniques and Master Techniques.

Ki Passive (Su): So long as the Moonblade of the Wrath of the Midday Sun has at least 1 ki remaining in their pool, the Moonblade can create or dismiss a continual flame effect at will as a standard action on themselves or an object held. This effect ends when the Moonblade runs out of ki or the touched object leaves the Moonblade’s possession.

Weapon Secret (Ex): At 3rd level, the Moonblade adds their Charisma bonus to attack rolls while using the Power Attack feat. If the Moonblade already adds their Charisma bonus to the attack roll for any other reason (such as a Paladin’s Smite Evil), this bonus does not stack with the other source.

First Koan: At 5th level, the Moonblade can choose one of two bonuses when charging, either to not take an AC penalty after charging, or to also apply the attack roll bonus to damage done as well. If applying the attack bonus to damage, increase the bonus by 50% if using a two-handed weapon.

Guarded Secret: At 7th level, the Moonblade does not lose the AC bonus provided by a buckler after attacking with a two-handed weapon. In addition, the Moonblade adds their Charisma bonus to AC against the target of any charge they make until the beginning of their next turn. This overlaps (does not stack) with other methods of adding Charisma to AC.

Second Koan: At 9th level, the Moonblade’s presence is so distracting it causes all terrain within reach to be treated as difficult terrain for enemies but not allies. If the terrain was already difficult terrain, the Moonblade causes movement through that square to cost an additional 5 feet of movement for enemies and the Moonblade adds their Charisma bonus to damage against enemies in those spaces.

Ancient Secret: At 11th level, the Moonblade adds their Charisma bonus to AC against attacks made by enemies they gain a damage bonus against from Second Koan. This overlaps (does not stack) with other methods of adding Charisma to AC.

Master Stance: At 13th level, the Moonblade of the Wrath of the Midday Sun gains the Master Stance improvement to Stance of the Blazing Sun, Stance of the Pale Moon, Stance of the Sacred Lantern, and Stance of the Silver Ocean.

Third Koan: At 15th level, the Moonblade can perform a full-attack action at the end of a charge.

Primal Secret: At 17th level, the Moonblade can perform an attack of opportunity against any creature charging them and is always treated as having been set against a charge with any weapons they wield.

Final Koan: At 19th level, the Moonblade’s Second Koan applies to all enemies within an additional 5 feet per point of Charisma bonus.

Moonblade Stances
Stance of the Blazing Sun (Sun Flame): While the sun is important in many cultures, in Tilathian culture it represents nobility, duty, and ferocity. Nobility, for it is too powerful not to bow one’s gaze against. Duty, in its daily march across the sky above the Mountain of the Sleeping Dragon. Ferocity, in its heat and the burns for those who dare challenge it. The Stance of the Blazing Sun focuses primarily on the lattermost with its wide, powerful arcs and overhead motions.

While using the Stance of the Blazing Sun, the Moonblade gains a +1 Stance bonus to weapon damage rolls and a -1 penalty to attack rolls. These bonuses and penalties increase by 1 for every 5 levels the Moonblade possesses. The bonus to weapon damage rolls is increased by 50% if using a two-handed melee weapon. The Moonblade also ignores the first 5 points of damage reduction of the target while using Stance of the Blazing Sun.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Blazing Sun, your Stance bonus to weapon damage rolls increases by 50% (rounded down), or doubles if using a two-handed melee weapon. This does not increase the penalty to attack rolls.

Stance of the Cherry Wind (Sun Wind): As Elves, the Tilathians prized grace and beauty, and they found both in the great clouds of cherry petals of Tilath’s forests swept along in the morning sun. Tilathian swordplay became synonymous over the centuries with the Stance of the Cherry Wind, whose motions alternate between slow and deliberate with blinding speed and graceful precision.

While using the Stance of the Cherry Wind, the Moonblade gains a +1 Stance bonus to weapon attack rolls and a -1 penalty to damage rolls. These bonuses and penalties increase by 1 for every 5 levels the Moonblade possesses. The penalty to weapon damage rolls is increased by 50% if using a two-handed melee weapon. The Moonblade also ignores the first 5 points of damage reduction of the target while using Stance of the Cherry Wind.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Cherry Wind, your Stance bonus to attack rolls increases by 50% (rounded down); this does not increase the penalty to damage rolls. If you are using a two-handed melee weapon, you no longer increase the damage penalty by 50%. If you are using a light weapon, the penalty to weapon damage rolls is halved.

Stance of the Dragon’s Dome (Sun Stone): In Tilathian myth, the Mountain of the Sleeping Dragon is home to a slumbering titan stirring deep in the resolute rock and earth. Inspired by the unbreakable mountain of Tilath’s heart, practicing the Stance of the Dragon’s Dome requires a focus as much on physical conditioning as it does on form and motion, all of which funnels ki into rendering the Moonblade nigh-invulnerable.

While using the Stance of the Dragon’s Dome, the Moonblade suffers a -1 penalty to AC and Reflex saves, and their speed is halved. The Moonblade gains DR 5/magic and resistance 5 to one energy type (Acid, Cold, Electricity, Fire, or Sonic) as well. The Moonblade can change the energy type resisted as though adopting a different Stance. The penalty to the Moonblade’s AC and Reflex saves increases by 1 at 5th level and every 5 levels thereafter.

At 5th level, the Moonblade gains resistance 10 to one energy type and resistance 5 to all others. At 10th level, the Moonblade’s damage reduction improves to DR 10/magic and adamantine. At 15th level, the Moonblade’s gains resistance 20 to one energy type and resistance 10 to all others. At 20th level, the Moonblade’s damage reduction improves to DR 15/magic and adamantine.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Dragon’s Dome, you increase the energy resistances gained by 10 and you gain DR 1/- for each point of your Reflex saving throw penalty which overlaps (does not stack with) your damage reduction.

Stance of the Lotus Bite (Night Root): The lotus flower, in Tilathian culture, represents two different concepts: purity, and death. Tilathian Lotuses glow with magic and are immune to soiling and pollution, rendering them naturally stunning and beautiful, but their immaculate flowers can also be refined into some of the deadliest poisons in Creation. While using the Stance of the Lotus Bite, Moonblades emulate both aspects of the Tilathian Lotus as their movements become strangely still and pure but their ki turns to deadly poison.

If the Moonblade can use ki, they also gain 1 Lotus Ki per level they possess when they recover ki at the beginning of the day. Lotus Ki can only be used to activate abilities listed as Poison Techniques in place of regular ki, and only while in the Stance of the Lotus Bite. Any effect which removes or restores ki other than resting does not affect Lotus Ki.

The Moonblade also gains a +1 Stance bonus to Fortitude saves, and 1 temporary hit point per level. Temporary hit points from Moonblade Stances do not apply in other stances and do not replenish by changing Stances; you recover all temporary hit points from Moonblade Stances only when you recover ki after resting for 8 hours. These bonuses increase by 1 for every 5 levels the Moonblade possesses.

All lethal hit point damage done while using Stance of the Lotus Bite is halved before applying damage reduction or energy resistances.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Lotus Bite, you add your Stance bonus to the saving throw DC of any effect employing Lotus Ki while you remain in Stance of the Lotus Bite.

Stance of the Lunar Breeze (Night Wind): Cold, swift, and ethereal, the ancient Tilathians considered moonlit northern winds to be the harbingers of change. In the worst days of Tilath, this often came true in the form of practitioners of the Stance of the Lunar Breeze striking hard and fast in the night.

While using the Stance of the Lunar Breeze, the Moonblade gains a +1 Stance bonus to AC and Reflex saves and a +10-foot Stance bonus to their land speed. The AC and Reflex save bonus increases by 1 and the speed bonus by 10 for every 5 levels the Moonblade possesses.

All hit point damage done while using Stance of the Lunar Breeze is halved before applying damage reduction or energy resistances.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Lunar Breeze, half of the damage penalty from using Stance of the Lunar Breeze is instead inflicted to targets as nonlethal damage instead of being negated entirely.

Stance of the Pale Moon (Night Iron): Iron, steel, and mithral transformed the Elves of Tilath from primitive forest-dwelling humanoids into one of the greatest powers Seedorus has ever known, and found its role in the heart of their culture as well. As unrelenting and unyielding against dangers in the night as the stone from whence it came, shining iron and mithral became associated with the full moon as well, inspiring the Moonblade to adapt it to their forms.

While using the Stance of the Pale Moon, the Moonblade gains a +1 Stance bonus to Will and Fortitude saves, can make 1 additional attack of opportunity per round, and their speed is halved. The saving throw bonuses and increased number of attacks of opportunity all improve by 1 for every 5 levels the Moonblade possesses.

The Moonblade cannot attack on their turn while using the Stance of the Pale Moon. If a melee attack with a weapon is made against the Moonblade or an ally within their reach, the Moonblade can attempt to block the attack with an attack of opportunity. If the Moonblade’s attack roll is greater than the attacker’s, the target takes half damage if they were struck and the Moonblade can make a retaliatory strike against the attacker using the same attack bonus.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Pale Moon, you add your Stance bonus to the AC of whomever you protect with your attempt to block an attack.

Stance of the Raining Moon (Night Water): Cold nighttime rains in Tilath were commonplace but typically short lived, giving way to eerie cloudscapes and fog illuminated by Elua’s pale glow. Venturing into these nights was viewed with great fear, for one could never know what lay in wait in the mists, and the bravery of practitioners of the Stance of the Raining Moon is matched only by their elusiveness.

While using the Stance of the Raining Moon, the Moonblade gains a +1 Stance bonus to Will saves and +2 Stance bonus on Stealth checks as well as a -1 penalty on attack rolls. The Will saving throw bonus and the attack roll penalty increase by 1, and the Stealth bonus increases by 2, for every 5 levels the Moonblade possesses. In addition, attacks made against the Moonblade have a 20% miss chance from concealment.

Master Stance Improvement: At 13th level, if your School of War grants you the Master Stance Improvement for Stance of the Raining Moon, the miss chance increases to 50%.

Stance of the Sacred Lantern (Night Flame): Fire - and, by extension, light - were both the earliest and most comforting tools against the dark of night, and lanterns entered Tilathian myth as sacred wards against the dark. Few things personify this belief as blatantly as the Stance of the Sacred Lantern, wherein the Moonblade draws their ki into a shroud of ghostly flame to reveal threats in the night - including themselves.

While using the Stance of the Sacred Lantern, the Moonblade gains a +1 Stance bonus to attack rolls, sheds light as the faerie fire spell, and gains low-light vision or improves their low-light vision to another multiple of normal Human vision; this increase stacks with other sources of low-light vision and improvements to low-light vision. The attack roll bonus increases by 1 for every 5 levels the Moonblade possesses and the effect of the Sacred Lantern’s light improves.

At 5th level, the Moonblade’s light illuminates the area around them as brightly as a lamp, and magic auras become visible within 30 feet of the Moonblade. Visible magic auras still require detect magic and Spellcraft or Knowledge checks to identify, but their visibility can alert the Moonblade and their allies to their presence.

At 10th level, the Moonblade’s light becomes as bright as a torch, magic auras become visible within 40 feet of the Moonblade, and creatures within 20 feet of the Moonblade do not gain any bonus on Stealth checks from invisibility and similar effects (but otherwise remain hidden and invisible).

At 15th level, the Moonblade’s light becomes as bright as a hooded lantern, magic auras become visible within 60 feet of the Moonblade, and creatures within 30 feet of the Moonblade are affected by faerie fire while near the Moonblade. Invisible creatures that leave this area are no longer affected by faerie fire from the Sacred Lantern’s light but any other similar effects placed upon them continue to function normally.

At 20th level, the Sacred Lantern’s light doubles in brightness, magic auras become visible within 120 feet of the Moonblade, and creatures within 60 feet of the Moonblade are affected by faerie fire.

Master Stance Improvement: At 13th level, the Moonblade can choose for their Sacred Lantern’s light and magic auras it reveals to be visible only to themselves, only to their allies, or to everyone. The Moonblade can also choose to exclude allies from being afflicted with faerie fire, but cannot exclude themselves.

Stance of the Silver Ocean (Sun Water): The ocean - fluid, seemingly endless, and eternal - came to symbolize both life and death early in Tilath’s history. To Tilathians, one did not expect the ocean to yield, one yielded to the ocean, moving through and around it instead of expecting it to bend for them. Those who did so found the ocean full of bounty - food, treasures, and wonders all waited below the waves off Tilath’s coasts. Those who did not instead found the ocean full of hunger and death, and the most arrogant awoke the Benthic Kaiju no less than four times in Tilath’s history to wreak havoc and sorrow among the Elves. Caution, moving with the environment instead of against it, and protecting oneself instead of fighting became the foundation of the Stance of the Silver Ocean.

While using the Stance of the Silver Ocean, the Moonblade gains a +1 Stance bonus to AC, CMD, and saving throws while fighting defensively or using the total defense action. The Moonblade also suffers a -1 penalty to attack rolls and damage rolls while doing so. These bonuses and penalties increase by 1 for every 5 levels the Moonblade possesses. In addition, the Moonblade can make 5-foot steps into or out of difficult terrain while using Stance of the Silver Ocean.

Master Stance Improvement: At 13th level, the Moonblade ignores the effects of difficult terrain while using Stance of the Silver Ocean.

Black Moon Harvest
Prerequisites: New Moon’s Promise

Usable During: Any Stance that does not penalize damage rolls

When the Moonblade uses the full-attack action, each successful attack with Black Moon Harvest that causes damage also inflicts one point of cumulative Bleed damage. This damage stacks with itself, but only during the same full-attack action - Bleed damage from other sources or on later turns overlaps (does not stack with) the damage from Black Moon Harvest.

If the target is already suffering Bleed damage and the Moonblade fails to increase the total amount of Bleed damage suffered, the Moonblade instead causes one point of additional normal damage per attack that hit. Bleed damage from Black Moon Harvest can be stopped with a Heal check against the Technique’s saving throw DC or through the application of magical healing.

Blazing Strikes
Prerequisites: Wrath of the Midday Sun

Usable During: Any Stance that does not penalize damage rolls

When the Moonblade uses the full-attack action, each successful attack with Blazing Strikes that causes damage also inflicts a cumulative 5-foot penalty to the target’s speed and prevents them from taking a 5-foot step. This penalty lasts until the beginning of the Moonblade’s next turn. If the Moonblade reduces the target’s speed below zero, each subsequent attack instead causes the target to suffer a cumulative -1 penalty to AC and CMD until the end of the Moonblade’s next turn.

Burning Eye Strike
Prerequisites: None

Usable During: Any Stance

The Moonblade’s attacks hamper the target’s ability to see properly. If injured by the Moonblade’s attack while using Burning Eye Strike, the target is dazzled for 1d3 rounds. The Moonblade can expend 1 ki to instead blind the target for 1d3 rounds, but this choice must be made before the attack is performed. Targets may make a Fortitude save to negate being blinded but not to prevent being dazzled.

Cobra Bite [Poison Technique]
Prerequisites: Stance of the Lotus Bite

Usable During: Any Stance

The Moonblade uses their Moonblade Technique’s saving throw DC if it is greater than that of the poison if using Cobra Bite during the attack. By expending 1 ki during an attack with a poisoned weapon, the Moonblade can make one additional attack before the poison is removed from the weapon, but a given dose of poison cannot benefit from Cobra Bite more than once, plus one additional time per three levels.

Eclipsing Vengeance
Prerequisites: None

Usable During: Any Stance that grants an attack roll bonus or Stance of the Pale Moon

The Moonblade can make a single attack as an immediate action after being attacked; this is in addition to any retaliatory strikes allowed by Stance of the Pale Moon. If the Moonblade also expends 1 ki, the Moonblade may use an attack of opportunity to retaliate against all further attacks made against them until their next turn, or use two attacks of opportunity to make two retaliatory strikes against all further attacks until their next turn if using Stance of the Pale Moon.

Flowing Student (Su)
Prerequisites: Ki Pool

Usable During: Any Stance

The Moonblade can spend 4 ki as a standard action to assume a Moonblade Stance they do not know for 1 minute. The cost is halved if the Moonblade Stance is currently being used by another Moonblade within close range (25 feet plus 5 feet per 2 Moonblade levels).

Foxfire Lantern (Su)
Prerequisites: Ki Pool

Usable During: Stance of the Sacred Lantern

The Moonblade can spend 2 ki as a standard action to focus their Sacred Lantern’s light into ghostly concentrated foxfire. This acts as produce flame with a caster level equal to the Moonblade’s level, and targets struck are also outlined as with faerie fire. If the Moonblade ceases to use Stance of the Sacred Lantern, the effects of Foxfire Lantern end immediately for all subjects.

Kaiju Strike
Prerequisites: Ki Pool

Usable During: Stance of the Silver Ocean

The Moonblade can spend 1 ki as a free action when fighting defensively or using the full-attack action to negate the penalty to attack and damage rolls from Stance of the Silver Ocean until the beginning of their next turn.

Ki Staff (Su)
Prerequisites: Flower of Dawn Guarded Secret

Usable During: Any Stance

You can charge a staff by foregoing your highest-level spell slot as though you were a spellcaster. You do not need to make a Use Magic Device check to use any of the spells contained in the charged staff for 24 hours afterwards.

Lanternbearer (Su)
Prerequisites: Ki Pool

Usable During: Stance of the Sacred Lantern

The Moonblade can spend 1 ki as a full-round action to grant their held weapons and unarmed attacks the flaming weapon property for 1 minute per level. Creatures struck by these attacks are also affected by faerie fire for the same duration. If the Moonblade ceases to use Stance of the Sacred Lantern, the effects of Lanternbearer end immediately for all subjects.

Lotus Eater [Passive Technique]
Prerequisites: Stance of the Lotus Bite

Usable During: Any Stance

The Moonblade gains the Poison Use class feature, and applies the Fortitude saving throw bonus of Stance of the Lotus Bite at all times even in other stances, but only against poison effects.

Lunatic Strike (Su)
Prerequisites: Ki Pool

Usable During: Stance of the Lunar Breeze, Stance of the Pale Moon, or Stance of the Raining Moon

The Moonblade can spend 1 ki as a swift action to cause targets successfully struck by their attacks (regardless of whether they take damage) to be confused for 1 round, plus 1 round for each additional hit against them. The Moonblade’s attacks retain this ability until the beginning of the Moonblade’s next turn.

Alternatively, the Moonblade can spend 2 ki as a full-round action to cast confusion. The Moonblade’s caster level for this effect is equal to their Moonblade level. If the Moonblade’s effective caster level is less than 7, this form of Lunatic Might only affects one creature and lasts for 1 round.

Martial Training [Passive Technique]
Prerequisites: None

Usable During: Any Stance

Instead of a typical Moonblade Technique, you can select a Combat feat you qualify for as a bonus feat.

Monastic Study [Passive Technique]
Prerequisites: Ki Pool

Usable During: Any Stance

Instead of a typical Moonblade Technique, you can select one of the following Monk Ki Powers in its place: Cobra Breath, Diamond Body, Diamond Mind, Diamond Resilience, Diamond Soul, Elemental Fury, Elemental Burst, Empty Body, Feather Balance, High Jump, Ki Range, Ki Visions, Ki Volley, Light Steps, Slow Fall, Sudden Speed, Water Sprint, or Wind Jump.

You use your Moonblade level as your Monk level for determining whether you qualify for selecting a Monk Ki Power. Cobra Breath and Diamond Body are both treated as Poison Techniques for determining whether Lotus Ki can be expended instead of normal ki.

Moonhammer Grace
Prerequisites: Full Moon’s Light

Usable During: Any Stance that does not penalize attack rolls; requires two-handed bludgeoning weapon

When making a full-attack action with Moonhammer Grace, the Moonblade can treat a two-handed bludgeoning weapon they are proficient with as though it were a double weapon. All attacks with the weapon are treated as one-handed weapons for the purposes of calculating damage bonuses from Strength and feats but otherwise use the weapon’s normal properties. If the weapon is already a double weapon or the Moonblade is instead wielding multiple weapons, attacks with Moonhammer Grace instead reduce the penalties for two-weapon fighting by 2 (minimum zero).

Moonlaunch
Prerequisites: Full Moon’s Light

Usable During: Any Stance that does not penalize damage rolls; requires two-handed bludgeoning weapon

As a full-round action, the Moonblade can make a single attack with a two-handed bludgeoning weapon. If the attack hits, the Moonblade potentially sends the target flying away, either horizontally, upwards vertically, or upwards diagonally, but always in a line directly away from the Moonblade’s position. The Moonblade immediately rolls a combat maneuver check, applying any bonuses they possess for Bull Rush and Reposition maneuvers, and adding the total amount of bludgeoning damage done (after damage reduction) to the roll. If you meet or exceed the target’s CMD, the target moves 10 feet in the direction you chose, plus an additional 5 feet for every 5 points you exceed the target’s CMD. You can choose to spend up to 4 ki after determining the distance moved, and you multiply the total distance moved by the amount of ki expended plus 1.

Targets moved by Moonlaunch do not provoke attacks of opportunity. If stopped prematurely, the target and obstacle both take 1d6 damage for every 5 feet of movement remaining; if this damage is sufficient to destroy the obstacle, this additional damage to the target is nonlethal damage and they continue to move past the destroyed obstacle.

If the target is moved horizontally, they come to a halt at the end of the full distance unless they are prevented from doing so by a wall or other obstacle. If the target is moved diagonally, they rise up to half the distance rolled vertically and land three-quarters of the distance rolled horizontally, which may result in them taking fall damage as well. If the target is moved vertically, they rise up to three-quarters of the distance rolled vertically and fall back into their same space, which may result in them taking fall damage as well.

Nightfall
Prerequisites: Majesty of Dusk

Usable During: Any Stance that does not penalize Armor Class

When the Moonblade uses the full-attack action, each successful attack while using Nightfall that hits the target (regardless of damage done) causes attacks against the Moonblade to suffer a cumulative 5% miss chance until the end of the Moonblade’s next turn. If attacks against the Moonblade already suffer a miss chance, this amount stacks with it to a maximum miss chance of 50%. Attacks that miss the Moonblade because of this miss chance grant the Moonblade a cumulative +1 bonus to attack rolls and CMB rolls against the attacker until the end of the Moonblade’s next turn.

Oni’s Lick (Su) [Poison Technique]
Prerequisites: Cobra Bite

Usable During: Any Stance

The Moonblade can focus their ki and their ire into their mouth and tongue, creating a dose of poison they can apply to their weapon or skin to deliver with a touch attack or unarmed attack as a standard action that provokes attacks of opportunity. The Moonblade can also deliver this poison with a kiss, which requires grappling an unwilling target but does not otherwise provoke attacks of opportunity; in either case, the Moonblade is immune to their own poison. The potency of the poison depends on how much ki is used to create it, and you may spend up to 5 ki per poison. A Moonblade’s poison retains its potency only while on the Moonblade’s person and for 1 minute after leaving their possession, and the Moonblade cannot maintain more than one dose of poison at a time. The Moonblade chooses potency and the ability score their poison damages on creation, and they cannot change it once created.

Oni’s Lick (1 ki)

Type poison, contact or injury; Save Fortitude, DC as Technique; Frequency 1/round for 3 rounds; Effect 1 ability damage; Cure 1 save

Oni’s Lick (2 ki)

Type poison, contact or injury; Save Fortitude, DC as Technique +1; Frequency 1/round for 4 rounds; Effect 1d2 ability damage; Cure 1 save

Oni’s Lick (3 ki)

Type poison, contact or injury; Save Fortitude, DC as Technique +1; Frequency 1/round for 5 rounds; Effect 1d3 ability damage; Cure 1 save

Oni’s Lick (4 ki)

Type poison, contact or injury; Save Fortitude, DC as Technique +2; Frequency 1/round for 5 rounds; Effect 1d3 ability damage; Cure 2 consecutive saves

Oni’s Lick (5 ki)

Type poison, contact or injury; Save Fortitude, DC as Technique +2; Frequency 1/round for 6 rounds; Effect 1d3 ability damage plus 1 ability drain; Cure 2 consecutive saves

Petalcaster [Augmenting Technique]
Prerequisites: Flower of Dawn Guarded Secret and Petaldance Technique

Usable During: Petaldance Technique

At the start of your turn following the use of Petaldance Technique, any remaining uses of Petaldance Evasion grant you a +1 bonus on Concentration checks until the end of your turn instead of being lost with no effect.

Petaldance Technique
Prerequisites: Flower of Dawn

Usable During: Any Stance that does not penalize Armor Class and Flurry of Blows

When the Moonblade uses Flurry of Blows, each successful attack while using Petaldance Technique that hits the target (regardless of damage done) grants the Moonblade one use of Petaldance Evasion. Until the Moonblade’s next turn, the Moonblade can spend a use of Petaldance Evasion as a free action in response to an attack made against them to perform one of the following: take a 5-foot step; gain a +2 Dodge bonus to AC and CMD against the target; or gain a +1 bonus to attack rolls and CMB against the target. At the beginning of the Moonblade’s next turn, any remaining uses of Petaldance Evasion are lost. Movement from Petaldance Evasion does not provoke attacks of opportunity, and if the Moonblade moves out of the attacker’s weapon range the attack automatically misses. Bonuses to AC, CMD, attack rolls, and CMB last until the end of the Moonblade’s next turn or until adopting a Stance that penalizes Armor Class, whichever happens first.

Quill Fury
Prerequisites: Quills of the Sacred Winds

Usable During: Any Stance that does not reduce speed

When the Moonblade uses the full-attack action, each successful attack with a Piercing weapon while using Quill Fury that hits the target (regardless of damage done) allows the Moonblade to move up to 10 feet between attacks. This movement provokes attacks of opportunity as normal, and the Moonblade cannot move more than twice their movement speed while using Quill Fury.

Raging Technique
Prerequisites: Rage of the Sleeping Dragon

Usable During: Rage

The Moonblade gains a Rage Power as a Barbarian of their level as a Moonblade Technique. The selected Rage Power only functions during a rage.

Sacred Resolve
Prerequisites: Kami’s Oath

Usable During: Any Stance that does not penalize Armor Class

When the Moonblade uses the full-attack action, each successful attack with Sacred Resolve that causes damage grants the Moonblade a cumulative +1 Sacred bonus to saving throws against attacks made by the injured target until the Moonblade’s next turn.

Silver Whirlwind [Passive Technique]
Prerequisites: None

Usable During: Any Stance while using a weapon from the Heavy Blade, Double, or Polearm weapon groups

When using weapons in the Heavy Blades, Double, or Polearms Fighter Weapon Groups whose use you are proficient in and which are properly sized for you, you can treat the weapon as usable with Weapon Finesse.

If you have at least one ki remaining in your Ki Pool, you may use your Dexterity modifier instead of your Strength modifier for determining how much damage you deal with the weapon.

Singing Crescent
Prerequisites: Crescent Moon’s Song

Usable During: Any Stance that does not penalize Armor Class

When the Moonblade uses the full-attack action, each successful attack with Singing Crescent that causes damage grants the Moonblade a +1 Dodge bonus to AC and CMD against attacks made by the injured target until the Moonblade’s next turn.

Spitting Cobra [Augmenting Technique]
Prerequisites: Cobra Bite

Usable During: Cobra Bite

You can use Cobra Bite as a ranged touch attack. If the attack hits, it deals no hit point damage but afflicts the struck creature with a full dose of the poison used for Cobra Bite. If the attack misses, the poison dose is wasted. Spitting Cobra has a range increment of 5 feet and is treated as a throwing weapon for determining where the poison lands on a miss.

Starfall
Prerequisites: Hunt of the Falling Stars

Usable During: Any Stance

When the Moonblade uses the full-attack action, each successful attack while using Starfall that hits the target (regardless of damage done) grants the Moonblade one use of Comet Strike. Uses of Comet Strike are lost if the Moonblade does not use them by the end of their next turn unless the Moonblade continues to make consecutive full-attack actions, which extends the duration and adds any new uses to the total. The Moonblade can have no more than two uses of Comet Strike per level, and any additional uses beyond this limit are lost at the end of their next turn if not used.

The Moonblade can expend all accumulated uses of Comet Strike as a standard action to make a single attack with a ranged or throwing weapon. This attack strikes as a ranged touch attack with a +1 bonus to the attack roll per use of Comet Strike expended. If the attack roll exceeds the target’s touch AC, the Moonblade adds the difference between their attack roll and the target’s touch AC as additional Force damage to their damage roll. If the attack hits but the target does not take weapon damage because of damage reduction or immunity or does not take Comet Strike damage because of resistance or immunity, they can still take damage from the other damage source.

Sunburn (Su)
Prerequisites: Wrath of the Midday Sun Second Koan

Usable During: Stance of the Blazing Sun

The Moonblade can expend 3 ki as a standard action to mark a creature within sight with Sunburn, and can have marked a number of creatures at any one time equal to their Charisma bonus (minimum 1). Creatures in the area affected by both Sunburn and the Moonblade’s Second Koan instinctively become aware that ignoring the Moonblade will result in fiery retribution. Each time Sunburned creatures in that area perform any move, standard, or full-round action that does not involve moving directly away from the Moonblade or attacking the Moonblade they suffer 1d6 damage, plus an additional 1d6 damage for every six levels. Half of this damage is Fire, and the rest is Divine damage not subject to energy resistance. Attempting to move around the Moonblade instead of retreating away from them also causes this damage. Sunburn lasts for 1 minute, and is treated as a curse effect.

Swift Follow-Up [Passive Technique]
Prerequisites: None

Usable During: Any Stance

You treat both ends of any Double weapon you wield as a Finesse weapon, and may apply your full Strength bonus to the damage done with either end. Neither of these benefits apply if using one end of a Double weapon as a single two-handed weapon.

Treacherous Talent [Passive Technique]
Prerequisites: New Moon’s Promise

Usable During: Any Stance

Instead of a typical Moonblade Technique, you can select a Ninja Trick in its place.

You use your Moonblade level as your Ninja level for determining whether you qualify for selecting a Ninja Trick. If you select a Ninja Trick that affects Sneak Attack or which requires ki, you cannot use those Ninja Tricks until you obtain those abilities but you can still select them for use with Treacherous Talent. Choking Bomb, Poison Bomb, and any other Ninja Tricks that create or deliver poison are treated as Poison Techniques for determining whether Lotus Ki can be expended instead of normal ki.

Twinbound Oath [Passive Technique]
Prerequisites: Kami’s Oath Weapon Secret

Usable During: Any Stance

You may select one additional weapon to gain the benefits of the Kami’s Oath Weapon Secret, drawing a second, different spirit into it.

Victorious Strike
Prerequisites: None

Usable During: Any Stance that does not penalize damage

The Moonblade can make a single attack as a standard action. If the attack hits and causes damage, the target must make a Fortitude save. If the saving throw fails, the target is stunned for 1 round.

Wave Healer (Su)
Prerequisites: Ki Pool

Usable During: Stance of the Raining Moon or Stance of the Silver Ocean

The Moonblade can heal their wounds with ki as a standard action. By spending 2 points from their ki pool, the Moonblade can heal themselves for 1d8 damage plus their level.

Wind Rush (Su)
Prerequisites: Second Koan

Usable During: Any Stance that does not reduce speed

The Moonblade’s land speed gains a +10-foot morale bonus when using any stance that does not penalize speed; this effect does not require an action and does not count against the Moonblade’s limit on the number of Techniques that can be used in an action. The Moonblade can also slip magically between spaces, as if using the spell dimension door, as a move action that consumes 2 points from their ki pool. The Moonblade’s caster level for this effect is equal to their Moonblade level. The Moonblade cannot take other creatures with them when using this ability.

Brilliant Student [Augmenting Technique]
Prerequisites: Flowing Student

Usable During: Flowing Student

When using Flowing Student, you may either pay half the normal ki cost for using Flowing Student or increase its duration to 1 hour.

Cardsharp [Passive Technique]
Prerequisites: Flower of Dawn Second Koan

Usable During: Any Stance

You can use spell cards and scrolls one additional time per day, plus one additional time for every 5 levels you possess.

Crescent Moon’s Coda [Passive Technique]
Prerequisites: Crescent Moon’s Song Weapon Secret

Usable During: Any Stance

You may select another weapon eligible for the Crescent Moon’s Song School of War’s Weapon Secret. You may apply the benefits of all School of War abilities you possess to this type of weapon.

Demonic Venom [Augmenting Technique]
Prerequisites: Oni’s Lick

Usable During: Oni’s Lick

You may spend 3 additional ki when using Oni’s Lick to cause creatures who fail the saving throw against the poison to also suffer Acid damage as though struck by an acid arrow spell using your level as the caster level. The poison only burns organic tissue, and thus does not cause this damage to stone or metal objects, most Constructs, incorporeal Undead, or most Elementals.

Ebony’s Touch
Prerequisites: Blazing Eye Strike

Usable During: Any Stance

The Moonblade can make a single attack as a standard action against a dazzled or blinded target. If the target is dazzled, they are blinded for 1d3 rounds afterwards. If the target is already blinded, the blindness becomes permanent.

Fiendish Edge [Passive Technique]
Prerequisites: New Moon’s Promise

Usable During: Any Stance

Instead of a typical Moonblade Technique, you can select a Ninja Master Trick in its place.

You use your Moonblade level as your Ninja level for determining whether you qualify for selecting a Ninja Trick. Ninja Master Tricks that create or deliver poison are treated as Poison Techniques for determining whether Lotus Ki can be expended instead of normal ki.

Kaiju Wrath [Augmenting Technique]
Prerequisites: Kaiju Strike

Usable During: Kaiju Strike

The Moonblade can spend 2 additional ki when using Kaiju Strike to turn the damage roll penalty into a bonus of the same size for the duration of Kaiju Strike.

Lightning Blitz (Su) [Augmenting Technique]
Prerequisites: Wind Rush

Usable During: Any Stance that does not reduce speed

The Moonblade can use Wind Rush as part of a full-attack action either before or after the attacks are made. If using Wind Rush before the attacks, the target is denied their Dexterity bonus against the Moonblade’s attacks. If using Wind Rush after the attacks are made, the ki cost is reduced by 1 for each attack made that successfully deals damage, to a minimum of zero. A creature whose Dexterity bonus is denied because of Lightning Blitz can make a Reflex save against Lightning Blitz at the end of the attacks; if successful, they retain their Dexterity bonus against the Moonblade the next time they attempt to use Lightning Blitz against them.

Lunatic Might (Su) [Augmenting Technique]
Prerequisites: Lunatic Strike

Usable During: Lunatic Strike

When you use Lunatic Strike, you can spend an additional ki to gain a bonus to your damage rolls against confused targets equal to half your level. You keep this bonus for one round, plus one round for every three levels you possess.

Mirror’s Edge [Augmenting Technique]
Prerequisites: Flowing Student

Usable During: Flowing Student

When you use Flowing Student to copy the Stance of another nearby Moonblade, you may spend 2 additional ki to also acquire their Moonblade Techniques for the duration of Flowing Student. These Moonblade Techniques use your level and statistics for determining their effects, and you cannot duplicate Moonblade Techniques that require a different School of War than your own or which cannot be used in the Stance you have copied.

Mithral Cyclone [Passive Technique]
Prerequisites: Silver Whirlwind

Usable During: Silver Whirlwind

You may substitute your Dexterity score for your Strength score to determine what Combat feats you qualify for.

Ocean Wave (Su) [Augmenting Technique]
Prerequisites: Wave Healer

Usable During: Wave Healer

When you use Wave Healer, you can spend 2 additional ki to also affect other living creatures within 30 feet.

Overwhelming Onslaught [Augmenting Technique]
Prerequisites: Victorious Strike

Usable During: Any Stance that does not penalize damage

You can spend 1 ki to use Victorious Strike as part of a full-attack action. The first attack to successfully hit the target and cause damage prompts the Fortitude save, and all subsequent attacks affect the target as normal for a stunned target.

Spider Kiss [Poison Technique; Augmenting Technique]
Prerequisites: Oni’s Lick

Usable During: Stance of the Lotus Bite and Oni’s Lick

When using Oni’s Lick, you can spend an additional ki as a free action once per round to have any poison you create affect a second ability score at the same time as the first ability score. If you have created an injury poison, the second ability score is treated as though created with 1 ki or 1 less ki than the primary ability score, whichever is greater. If you have created an ingested poison, the second ability score is treated as a poison of the same potency.

Tempest Gale [Passive Technique]
Prerequisites: Third Koan

Usable During: Any Stance that does not reduce speed

When you spend ki to make an additional attack, you make two additional attacks instead of one.

Waters of Life (Su) [Augmenting Technique]
Prerequisites: Wave Healer

Usable During: Wave Healer

When using Wave Healer, you can spend an additional ki to heal an additional 1d8 damage for every three Moonblade levels you possess or fraction thereof.