Durau

Physical Description
Physically similar to Sylvani Elves in build and stature, Durau Elves (sometimes referred to as Dark Elves) have delicate physiques virtually identical to Humans, and like other Elves have large almond-shaped eyes, long and pointed ears, and silken scalp hair but no body hair, and both male and female Durau are able to grow extremely long heads of hair. About one in ten male Durau are able to grow small amounts of facial hair. Durau universally have white hair, often times with some minor color variations tinting it. Durau skin is usually an extremely dark gray with hints of blue or purple, bordering on true black, but some lineages have a lighter gray coloration. Durau eyes are usually red or purple, but some instead have pink, obsidian, or, most rarely, jade. Unlike other Elven races, Durau mature and reach adulthood relatively quickly, a holdover from their Tilathi ancestors and a necessary survival mechanism in Durau society, but typically have a shorter maximum lifespan overall.

Durau have a degree of sexual dimorphism comparable to Humans, but males and females are both typically of similarly lithe builds and there is a smaller spectrum of variation between them. Females are typically larger and heavier than males.

Game Rules

 * +2 Dexterity, -2 Constitution, +2 Charisma: Dark Elves tend to be graceful, cunning, and forceful, but they also frail and physically less powerful than other races, relying heavily on magic and agility for power and protection.
 * Darkvision (Ex): Dark Elves have darkvision out to 120 feet.  (Darkvision - 3 RP)
 * Dark Pact (Su): Dark Elves have spell resistance equal to 6 + their class levels. (2 RP)
 * Dark Gift (Sp): Dark Elves can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the Dark Elf’s class levels.
 * Keen Senses (Ex): Dark Elves receive a +2 bonus on Perception checks.
 * Elven Immunities (Ex): Dark Elves are immune to magic sleep effects and get a +2 racial saving throw bonus on saves against Enchantment spells and spell-like effects. (2 RP)
 * Weapon Familiarity (Ex): Dark Elves are automatically proficient with the durau dueling katana and treat all weapons with the word “elven” in its name as a martial weapon.  Dark Elves treat Oriental exotic weapons as martial weapons, and Western martial weapons as exotic weapons.
 * Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Dark Elves for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
 * Automatic Languages: Elven and one Trade Language
 * Bonus Languages: Any Trade Language, Abyssal, Aquan, Deepsign, Draconic, Gnomish, Goblin