Eechar

Physical Description
A small and somewhat unusual race of Beastfolk native to Ekar, Eechar bear little resemblance to other races except for their overall humanoid form. Eechar facial structure is largely humanoid, with large eyes and pointed Elf-like ears, but has a short snout with a more animalistic dental structure and a pair of large horns curving from just behind their temples back over their ears. Most other races tend to fixate most on the Eechar eye, which possesses a pure black sclera, a lambent cyan iris, and reflective silver pupils, and their unnerving eyes, large horns, and long tails tend to lead to snap judgment that they are some kind of demon. Eechar, like other Beastfolk, walk digitigrade, and the distance from toe to ankle is almost the same as ankle to knee and knee to hip. Unlike most Beastfolk, Eechar are able to scramble short distances in a quadrupedal motion, but usually only do so when making sharp turns while running or when vaulting. Eechar are covered with smooth, almost-hairless skin, save for a few tufts of body hair on their ankles, elbows, upper spine, and (in males only) between the collarbones atop their sternum. Lastly, Eechar possess a lengthy tail roughly as long as they are tall, which is capped with a large tuft of fur that Eechar often refer to as their "tail brush."

Eechar have a degree of sexual dimorphism nearly identical to Humans after accounting for their smaller statures and body mass.

Game Rules

 * +2 Intelligence, -2 Strength, +2 Charisma: Eechar are bright and personable, but their small stature makes them weaker than other races. (Specialized Ability Scores - 1 RP)
 * Small: As Small creatures, Eechar gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a -1 penalty on their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks, but must use smaller weapons than Humans use, and an Eechar’s carrying limits are three-quarters that of a Medium character.
 * Base Land Speed: 30 feet
 * Shadow Sight (Ex): Eechar see perfectly in darkness of any kind, including that created by a deeper darkness spell. (See in Darkness - 4 RP)
 * Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Eechar for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. (Light Blindness - +2 RP)
 * Shadow Resistance (Ex): The taint of the Shadowlords has left the Eechar resistance 5 to Cold and Electricity damage. (Shadow Resistance - 2 RP)
 * Shadow Magic (Sp): Any spell cast by an Eechar with the [shadow] descriptor gains a +1 bonus to its save DC.  Additionally, an Eechar with a Charisma score of 11 or higher can cast ghost sound, pass without trace, and ventriloquism each once per day, using the Eechar’s level as caster level. (Shadow Magic - 2 RP)
 * Shadow Blending (Su): While concealed due to low light conditions, attacks against Eechar have a 50% chance to miss instead of the usual 20% chance. (Shadow Blending - 1 RP)
 * Lurk in Shadow (Ex): Eechar have a +2 racial bonus on Stealth checks in addition to the bonus granted for being Small. (Skill Bonus - 2 RP)
 * Automatic Languages: Eecharu
 * Bonus Languages: Any Trade Language, Gremlin, Sylvan, Elven, Shadowtongue, Celestial