Gnome

Physical Description
Resembling miniature Human caricatures, Gnomes are among the most colorful and eccentric races of Seedorus. Gnomish features vary as wildly as their eye and hair color - some Gnomes have outlandishly large eyes, others oversized noses, and others have large mouths. Many Gnomes possess large or even inhuman ears as well - curled and flopped pointed ears, pointed and erect ears, or pointed and protruding ears are common in about 1/3 to 1/2 of the Gnomish population. However, most other races instead fixate on the rainbow of saturated colors and hues that run wild in Gnomish eyes and hair - pale or achromatic eye or hair colors other than pure white or pure black are essentially unknown, and Gnomish eye and hair color are almost always the same shade and hue. All Gnomes, both male and female, tend to have long and unruly hair, eyebrows, and, in the case of males, facial hair. Lastly, Gnomes tend to have slender but colorful patterns of flowing lines radiating from their backs and shoulders, wrapping partway around their bodies and extending fully down their arms and legs. Gnomes claim these marks are a legacy of their Fey ancestry, though their purpose and significance remain largely unknown.

Gnomes have a degree of sexual dimorphism nearly identical to Humans after accounting for their smaller statures and body mass.

Game Rules

 * +2 Constitution, -2 Strength, +2 Charisma: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable.
 * Small: As Small creatures, Gnomes gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a -1 penalty on their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks, but must use smaller weapons than Humans use, and a Gnome's carrying limits are three-quarters that of a Medium character.
 * Slow: Gnomes have a base land speed of 20 feet (Slow - +1 RP)
 * Low-Light Vision (Ex): Gnomes see twice as well in low-light conditions than Humans do.  (Low-Light Vision - 1 RP)
 * Combat Training (Ex): Gnomes have a +4 Dodge bonus to their Armor Class against creatures of the Giant subtype, and a +1 racial bonus on all attack rolls against creatures of the Manfolk and Giant subtypes. (Defensive Training, Lesser and Hatred - 2 RP)
 * Gnomish Magic (Sp): Any Illusion spell cast by a Gnome gains a +1 bonus to its save DC.  Additionally, a Gnome with a Charisma score of 11 or higher can cast dancing light, ghost sound, prestidigitation, and ventriloquism each once per day, using the Gnome’s level as caster level.  The save DC for these spells is equal to 10 + spell level + the Gnome’s Charisma modifier. (Gnomish Magic - 2 RP)
 * Illusion Resistance (Ex): Gnomes have a +2 racial bonus on all saves against Illusion spells and effects. (Illusion Resistance - 1 RP)
 * Keen Senses (Ex): Gnomes have a +2 racial bonus on Perception checks. (Skill Bonus - 2 RP)
 * Weapon Familiarity (Ex): Gnomes treat boomerangs and any weapon with the word “gnome” or “gnomish” in its name as a martial weapon.  (Weapon Familiarity - 1 RP)
 * Obsessive (Ex): Gnomes have a +2 racial bonus on a Craft or Profession sub-skill of their choice, chosen at first level. (Skill Bonus - 2 RP)
 * Automatic Languages: Gnomish, Sylvan, and one Trade Language
 * Bonus Languages: Any Trade Language, Dwarven, Elven, Giant, Goblin, Orc